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Post by Samanosuke on Feb 23, 2012 12:53:21 GMT -5
A number of things are going to have customization options on the forum. This is to better serve each member.
To make it easier on the staff, I believe I'm going to apply the following changes.
--Vehicles-- Each vehicle will be given an allotment of Customization Points, specific to the type of vehicle.
Making changes to the vehicles quality, capacity, and similar, will require expending the vehicle's CP, in addition to paying rupees to have the customization built and installed.
The areas which may be customized will be different for each vehicle, and each area will have a base CP cost for a change or manipulation.
Once a customization is in place, it will require a Rupee fee of no less than 100 rupees in order to remove that customization and restore any CP that might have been used by it.
Example: A wagon has 50 CP to work with. Area (# of CP required)
Capacity (10): This can be used to increase the carrying capacity of a wagon.
Speed (10): This can be used to increase the overall movement speed of the wagon.
Other(?): This can be used to make other changes to the wagon. The CP cost will be determined by the staff, depending on what you ask for.
So what does all this mean? Let's say a basic wagon can carry about 100 lbs. worth of goods. And it takes a week to travel between Hyrule Castle and Kakariko Village (as examples).
If you were a merchant, you might employ customizations like this:
2x Capacity (You can now haul 200 lbs. worth of goods.) CP Cost: 10 points.
2x Speed (You can now make the trip from Kakariko to Hyrule in 3 days. (Twice a week)) CP Cost: 10 points.
That would be the equivalent of 20 points out of the available 50. You would still have 30 to spend on something else.
Let's say you wanted to smuggle stuff. You could use the Other(?) option, at a cost of say...25 points. But for that, you could smuggle 25 lbs. of goods in a secret compartment.
The options are much more varied this way, as everyone can come up with their own customizations.
Not that we will likely use weights, so much as number of items to haul. So a wagon might be able to haul 10 items total, and then you could increase that.
The amount of CP available to each vehicle, as well as the base areas you can work with, will likely be determined at a later time.
But discussion is helpful.
Other things that may use a similar design include Magic, Mounts, and Jobs.
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Post by Dark Link on Feb 23, 2012 21:55:12 GMT -5
This makes senses and I think the same should be applied to magic, mounts, and jobs. This way spellcasters can start with their basics and grow from there and maybe if they wanted even specialize in one element. With mounts, I see this dealing more with saddles or sacks they can carry more so than anything at else. It might start off with the horse carrying you and maybe two items and then grow from there; however, unlike a vehicle a mount would max out quicker on what it can hold. I say people should start off with one sort of job and then after proving they can hold it (maybe an x amount of post) then allow them to either upgrade or take another job along with the one they have.This way someone could be a specialist or a jack of all trades. Again, the customization would vary depending on the member.
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Post by Samanosuke on Feb 24, 2012 12:35:10 GMT -5
With magic, it'd probably be like Arc Rise Fantasia, the basis for the idea in general.
Where you have the ability and so many CP to work with for each spellcaster, and you can then use CP to improve your skills in different elements.
In Arc Rise, you gain new magic by attaching gems to an orb. The level/type of gem determines what is unlocked.
A fire gem would unlock lvl 1 fire spells. Two fire gems would equal lvl 1 and lvl 2 spells.
If you took a fire gem and an air gem, you could get lvl 1 for both fire and air, as well as lvl 1 light.
Of course, there are higher level gems to make it easier to reach higher levels. But the sympathetic reaction of gems is a nice thing to have in the game.
For jobs, one job works until you hit a level of posts, then a second would be possible, but you can't master it.
So you could be a master merchant, but only a half-master in something else. To keep it fair and unique.
And for the living mounts, they'd probably have MUCH less CP than a vehicle. And a lot less in terms of storage capacity.
Characters are probably going to be allowed 10 items at max. Kind of like the Adventure Pouch in Skyward Sword.
Mounts will probably get 5 items at the start, and possibly 10 total through upgrades. If you choose to upgrade them like that.
Also, I beat Ghirahim last night in Skyward Sword. In the first dungeon. xD And I gotta say, I haven't had so much trouble with a Zelda boss since Link to the Past, Legend of Zelda, or Zelda 2. It was insane.
But then, when I first went against him, all I had was a 50% shield and a fairy bottle. xD
To make matters worse, the second time, I still wasn't 100% on how to easily get through his first stage, where he grabs your sword. And I'll be damned if he didn't DISARM me.
I'm sitting there in shock, as he holds the Goddess Sword, twisting it to examine it. Hoping he'll toss it back, assured of his own power....but no. He comes after me with it!
So I'm moving away, shielding having been broken earlier. And now he's wielding my own sword against me. xD After a minute or so he tosses it at you like a spear, so you get it back.
But still, it's about the single most awesome scene I have encountered in a Zelda game to date. The 2nd best would probably be the sword fight with Ganon at the end of Twilight Princess, and 3rd would probably be the way Link twirls his sword and sheathes it, also in Twilight Princess.
xD It's a little embarassing to have been disarmed, but still pretty cool to have witnessed.
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Post by Dark Link on Feb 24, 2012 19:36:02 GMT -5
*nods about the system.* That sounds pretty fair. A bit confusing since I did not play that game, but probably simpler than I'm making the gems out to be. In any case, I was at work pondering some jobs and wonder if potion maker would be one of them (in case someone didn't like spells and wanted another option to heal or something)? Also, if we have grasslands, froest and deserts, but have zoras as a race, I assume there will be lakes to compensate for water until we get oceans, yes? In any case, as you know I'm here to help with things and if you need me to help with boards let me know.
Also, since the goddesses are connected to the magic I was thinking they could also be connected to the areas like the desert for Nayru, the forest for Farore and of course the Grasslands for Din.
Deserts you need to be wise in to survive, the forest is a dangerous and requires courage to take on, grasslands are wide and open demonstrating power in another form. Anyway, it's just my Zelda side coming out.
As for Skyward Sword. While I have slowly accepted that yes it is a Zelda game XD, it's the most fun I've had with a Zelda game in a long while. The last time, I had fun with bosses was back with Windwaker. Twilight Princess has some good bosses too, but that fun factor that was in the final battle of Windwaker had been missing for a long time. As for challenge it has been missing since the older Super NES games, so I appreciated both the fun and the challenge SS brought about.
Ghirahim, Ghirahim, Ghirahim...*chuckles* One of two bosses that have taken the title of most awesome from OoT's Ganon battle and Zant in general. The guy is insane and extermely bad news for my play style. I'm aggressive, so more than one time he took my sword, but shield bashing him made him drop it faster so I never had to worry about him throwing my own sword at me. He was always good about disarming and hitting me due to a fail at breaking his defense.
Agitating, but fun. Things get even better as you go along, but I won't say much more. Erm, I invested in a lot of health potions because I got hit alot and also that shield repair one cause it gave hearts too. I've lost my shield one too many times in battle and suggest you get uh....wonder if I should say that. Hmmm....well let's just say there is a shield within the game that doesn't break, but you won't be finding that for sometime. If I remember correctly it had something to do with...nope can't say that either XD. So many spoilers.
What I can tell you is that eventually you're going to come across this expensive shield in the store that can heal itself. I would suggest investing in it and upgrading it until you can find the unbreakable one. Also Beedle is your friend. Those hero pouches saved me in the end along with Heart and potion metals. Also upgrading is a life saver in the end, so do invest the time of both hunting for bugs and things to upgrade stuff with. Upgraded potions will save you in the end unless you are better at defending than I am. XD
Just some tips since, I've probably done everything wrong in the book of playing that game properly XD, but I still love the game. I spent a good 74 hours on it and thinking of retrying Hero Mode. >.<
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Post by Samanosuke on Feb 25, 2012 11:15:59 GMT -5
Well, I have yet to invest in potions. I got the free health potion, and then the second bottle with the shield restore potion. Those are the only two I had as part of the first dungeon.
For some of your ideas:
Potion Maker would probably be called an Alchemist. And be able to create potions. I'm unsure yet as to whether it'd be better to require items to create potions, or to have it where the job can just create a specific number of potions per week.
Like instead of them having to find bugs or plants or stuff to mix into a potion, which would require more effort on everyone's part, it'd be easier to say like this:
As an alchemist, you have to regularly buy alchemical ingredients. (In a handy dandy kit that comes good for one month, after which you have to buy another kit.)
As far as the making of potions, at a lower level you could maybe create 2 per week, so each kit would effectively give you 8-10 potions worth of ingredients. As you grow in power, that number will increase, as your skills improve.
The orb system in Arc Rise is actually pretty easy to understand, if you know about elements. Fire always opposes Water, Wind always opposes Earth. So if you can use two gems, you don't put Fire and Water. They cancel one another out with a negative reaction.
Instead, you put Fire + Fire, Fire + Earth, or Fire + Wind. The first gives you level 2 spells. (Because 1 + 1 = 2), the second gives you Fire, Earth, and Dark magic. The last gives you Fire, Wind, and Light Magic.
A tricky way to do the orb is to have 4 slots, and to utilize them like a compass. Fire at north, Water at south (so they aren't actually touching, thus no negative reaction.) Wind at east and Earth at West.
What that gives, assuming they are all level 1 gems, would be Level 1 magic spells for: Fire, Wind, Earth, Water, Light (Fire+Wind), Dark (Fire+Earth), and two others, Ice and Lightning. Which I think are Wind+Water (ice?) and Earth+Water as Lightning.
Hehe, Hero Mode does sound pretty awesome. I've spent about 30 hours in Xenoblade Chronicles (A game released only in Japan and Europe, but I can play imports with my Wii now.), and I'm seriously not at the halfway point. It's a HUGE game.
I highly recommend it, though you'll probably have to wait until April for the USA release, that was originally not going to happen. But they received a lot of pressure from the gamers, because it was a strong contender for JRPG of the Year. The battle system is a lot like Final Fantasy 12, but it has a lot of great parts to it. Including a semi-social system for making friends with NPCs.
For the gods associated with areas, I would definitely say Farore is Forest. Because she is traditionally associated with that. Nayru is water, so probably more like Grassland. And Din is Desert.
Primarily thinking elemental affinities. Din's Fire, and Desert is an exemplification of Fire. It's also foreboding, and very dangerous. Only those with power can survive.
Courage fits Forest, because of the dark places you must enter, where fear can take over.
But there will probably be rivers spread through the grasslands and forest, and at least one lake thrown in for the Zora.
I'll think on some more polls, and try to start some coding and forum stuff on Monday.
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Post by sora on Feb 25, 2012 15:39:02 GMT -5
All this talk of the Ghirahim boss fight makes me really wish I had Skyward Sword.
And that orb mechanic for Magic sounds really interesting, with a large number of ways to customize the abilities of the user.
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Post by Dark Link on Feb 26, 2012 14:05:01 GMT -5
sora: Skyward Sword is worth investing in if you have a Wii. It is a nice lengthy game and welcome addition to the Zelda Universe. @samanosuke: Ah I see. It sounds like an interesting system. As for Xenoblade, yes I'd have to wait. At least it is good to have another opnion on it. I was hesitant of purchasing that. In any case, the class and where the goddess are associated makes sense, so I can't wait to see what else will come up.
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Post by arcturus on Feb 26, 2012 17:08:34 GMT -5
Skyward Sword.. is.. Awesome! But honestly, I wanna play this Zelda game! lol Not rushing just sharing my enthusiasm and my gratitude for your hard work!
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